Compiling scene geometry problem

Hello,

I’ve got a strange problem with displacement, it’s the first time I see that. I use max 2015/vray3.50.04

In the same scene, I have no problem to render with displacement from a VrayCam but when I try to render from standard 3dsmax cam in ortho projection, compiling geometry begin but never finish, memory use increases and then, max crash…

Does anyone know something about this issue ?

Thanks

Again, sorry to insist but it’s a annoying problem for me so I will be grateful to have some explanations.
Thanks

Yes, its logged in our bug tracking system. I’ll keep you posted.

ok, thanks

This bug still exists in latest VRay Next GPU. Same symptoms as original poster but in Max 2019 with VRay Next GPU. Crash report CER_175042959

I am sorry for the troubles you are having with displacement. I think that this may be happening because of the View Dependent / Ortho projection combo. As a workaround while we work on a fix you can disable the View Dependent option and possibly tweak the edge length param to get the results you are targetting.