Composing Color component + RAW Diffuse gives me a border, solution?

Hi there.

I’m composing a color render element with a RAW Diffuse, but it gives me a border because it seems that the color does not fit exactly in the RAW Diff, some ideas?

BTW It’s not an alpha error, if I remove all the alphas and I just do a simple multiply, color * RAW Diff, I get the border, again, it seems to be the color not fitting exactly into the RAW component.

Ideas please? I need to comp this ASAP and I don’t know how to get rid of that crappy border :S

Check pics.

Cheers!



I think that’s a good example for why a custom background in elements would be useful, a request posted earlier already.

I think it should be some kind of problem involving antialiasing, it’s a guess, but I don’t know how to solve this :tongue:

Anyway, bear in mind that this has nothing to do with alpha as I said in the first post, if you see a white color behind the object it’s because it’s a matte element, but in other scenes I could need the floor color too, so a different background would do nothing because the floor color is still needed.

Cheers.

If you can upload the elements it would be a lot easier to help :wink:

I’ll prepare a render, I can’t shader the full picture :P, but I’ll try to prepare an specific render.

Cheers and thanks!