Concrete C4D Procedural

Here’s a little concrete shader I built…

Thats pretty awesome. Did you just use native C4D noise shaders or did you also use some enhance4d ones? How did you get the edge behaviour, tools4D grunge tool or something else?

I did use the tools 4d grunge shader for the edges and then I did actually use a tileable base concrete texture combined with several noise shaders so I suppose you could call it a hybrid text you but no UV mapping required…

Cool. It’s a good result. The grunge edges do help on those cubes.

Looks good, but I think in some area and objects look a bit plastic. It could be just the environment and lighting. Other areas it looks nice.