I have a requirement to produce high quality condensation (small surface droplets) on the outside of a bottle for a still product render.I’m looking to achieve a realistic mix of small and some larger drops. Also a certain amount of shaper randomisation.
Is there a technique for using Corona Scatter that you can recommend?
Or another method? Although I would prefer to not have to purchase another 3rd part tool for this job.
Hey, I immediatly thought of this post while I was reading your message. Unfortunately I can’t give you more information on this, since I never tried it myself plus I use cinema 4d (no corona scatter).
Maybe somebody from that thread could help you out
Totally doable with corona scatter too, although from personal experience I’ve used animated/still masks. It really depends on the outcome and the camera movement of your scene/footage.
Choosing to move with corona scatter, I would suggest you make 2-6 different type of drops, not too much different from each-other do enable temporal consistency, avoid collisions and play with Transformations for more favorable result. Frankly, the secret is in the lighting and the shading of your textures/materials.