Congratulations to Chaos on V-Ray for Maya release

I want to take the time to congratulate every one at Chaos group on this release. Its been a long road and I am excited to see this product finally released!

Indeed. Even tho i am not a maya user congrats on getting it to the masses! Rock on!

Regards,
Thorsten

Congratulations guys/gals!

Congrats, ive recent move over to maya and i was really waiting for this release to continue working in vray!

Yes, congrats! :slight_smile: Having Vray for Maya I think will open the doors significatnly for more people/studios to use Vray :slight_smile:

Good Job! Thank you for all the great work.

Thank you for the kind words, guys :slight_smile: I would like to thank all our beta testers for the invaluable feedback they provided! And of course our programmers who made it all happen :slight_smile:

Best regards,
Vlado

Fair play vlado - really looking forward to having a good version for XSI too. Knowing you can get the same look in different packages is a very big thing for me - vray is too big a factor overall to miss out on!

Nice work on the release Vlado (both Vlados that is) and the Chaos team.
You have opened up VRay to a huge audience of users and it will be interesting to see what happens with the pricing of renderman now.

I think the render we should be watching out for is called arnold…

eh? I haven’t heard anything about that in years. Doesn’t Sony own it now?

Generally a company licenses a copy of the api. Arnold could have killed off everything else about 5 years ago since it was so far ahead - Its programmer Marcoss Fajardo is a genius but has his own way of working, he’ll work on a small obscure part of arnold rather than fixing uv mapping support for example. It was a bloody quick raytracer at the time but after a while Vray overtook it and had better max support overall. You’re right though, he’s never to be counted out.

i saw new beta test results. Its quite impressive. Sony is only partially involved as far as i understood.

Normally the core is one part with a studio licensing it and developing a gui for it.

Arnold is quickly becoming the standard renderer of Imageworks, but I am not sure if Marcos is still involved with Sony. Other rendering engines have come out of the core of Arnold, such as Maxwell, and Fryrender, which are sibling rendering engines of Arnold IMHO. All those Spaniards stay close you know… :wink:

Last I spoke with Marcos he is still a big believer in unbiased rendering, so fundamentally is a different way of approaching the problem.

I don’t know by name who is involved, but the images that i saw were pretty amazing in a sense of speed/quality/complexity.