HI, vangtager,
I made a simple frames anmation about camera transform, in everyframe camera rotate 90" as the pic l upload. then I render them with console ,
the cmd: vantage_console.exe -ow=800 -oh=800 -outputFile=“C:/yyyyMMddHHmmss.png” -sceneFile=“C:/yyyyMMddHHmmssP.vrscene” -frames=0-5
rendering is wrong,the camera doesn’t rotate 90 ,maybe is smaller than 90 degree. but if I run vantage app, click render sequence button ,the result is right;
There was a bug that prevented the correct FPS from being set for the animation (it renders at 24 instead of 30 fps). It will be fixed in the next patch.
This blurring is happening because of the temporal denoising which is enabled by default. Please add the -antiFlicker=false argument and try again. Please let us know if this fixes the issue.
More specifically, the temporal stabilization causes these artifacts when there is a very sudden change in the camera position (and thus a very sudden change in the resulting image). If you want to render simply a sequence of static positions it should be fine without the anti-flickering option.