Constant high CPU usage when show mesh

Almost unusable. Max19 up3. 27th december phx

Does not reproduce here with a simple scene. Can you send your scene over?

yeah, tried to repro - and it is very scene specific. i hate 3dsmax…

sent

edit

you wouldn’t believe - import to new scene, then save (no hi cpu usage), then delete that new scene with old one - and now that old scene doesn’t use cpu all the time. What the hell autodesk is happening…

edit

reproduced again:
mesh preview on
goto frame 12
goto frame 1

hi cpu and no mesh seen at all.

edit

even simplier

mesh preview on
frame1
profit :slight_smile:

Got the scene, simulating now… first impressions: the grid is 100M voxels. Note that the mesh preview does not have reduction, so that would be a very solid polygon amount in the viewport.

No. It works perfectly fine, when using merged scene. I can send .aur frame too. Just forgot, it is -100 frames :slight_smile:

I had same shite in maya on different machine. Well, almost…

Yes, got it! For now you can work around the problem if you go to Time Configuration, set Time Display to FRAME:TICKS, and make sure Start Time is an exact frame - it should say 1:8 right now, and changing it to 1:0 should work around the problem until the fix goes into the nightlies.

Cheers!