I’m trying to render out an object to add to camera tracked footage and I’m having trouble matching the motion blur.
I read that with the Physical camera most of the Camera Overrides in render settings are ignored. How do I change the interval center in the camera overrides from 0.5 to 0.0 while still using the physical camera?
The idea of the Physical camera is to simulate real world camera and its real settings. If you would like to adjust and tweak your motion blur you would need to use the standard camera with overrided settings.