Converting material names: not replacing numbers at beginning of name to characters

Our naming convention is often this for materials (from database):

1.2_MatDescription
1.3_MatDescription
4.5_MatDescription
22.1_MatDescription.

It is okay to replace the “.” by a “_”, because of limitations in naming in Unreal and other engines, but would be good if the initial number can be kept.
So renaming to

1_2_
1_3_
22_1_

Cheers

Robert

Hi Robert

I have added in the To Do list and will inform you when this will be implemented.

Best regards,
Alexander