Corona 1.2 - Crash when bitmap is updated

Hi,

While working on my PBR texture (Substance Designer to Corona) converter I found Corona made 3ds max crash as soon as a bitmap used by a material gets updated while the Interactive Render was running.
It crashes with both .png and .bmp (haven’t tried other formats).

Tested on max 2015.

Nicolas

Duplicate: Max crash after saving modified texture in PS - Corona for 3ds Max :: Issues - Chaos Forum

This is known issue. Use CoronaBitmap instead - it doesn’t crash on upating externally.

My bad, thanks for the quick reply !

No need to apologise, you’re not obligated to keep track on reported bugs. Thanks for reporting.

I hope you progressing well with your converter. Will it be publicly available once finished or it’s just for in house use?