# Corona 16 released for 3ds Max and Cinema 4D

**URL:** <https://forums.chaos.com/t/corona-16-released-for-3ds-max-and-cinema-4d/192274>\
**Category:** Announcements\
**Created:** [November 4, 2026, 4:51pm UTC](https://forums.chaos.com/t/corona-16-released-for-3ds-max-and-cinema-4d/192274 "2026-11-04T16:51:26Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![tom\_grimes](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/tom_grimes/32/52842_2.png) [@tom\_grimes](https://forums.chaos.com/u/tom_grimes)\
**Post date:** [November 4, 2026, 4:51pm UTC](https://forums.chaos.com/t/corona-16-released-for-3ds-max-and-cinema-4d/192274/1 "2026-11-04T16:51:26Z")

</div>

[![](https://europe1.discourse-cdn.com/chaosprd/original/4X/2/d/1/2d1186df72bd3f239ec61afb87defe864ede52bb.jpeg "Corona 16 New Features | Inside Corona with Tom Grimes") ](https://www.youtube.com/watch?v=J2OjzYxGSiw)

**Chaos Corona 16 released for 3ds Max & Cinema 4D**  
Corona 16 is out now!

**Download** : [my.chaos.com/download/build?product=Corona](https://my.chaos.com/download/build?product=Corona)

**What’s new in Corona 16 :**

# **BOTH 3DS MAX & CINEMA 4D**

## **Major Features**

**Gaussian Splats:** Gaussian splats can now be relit so they receive illumination from the scene. Also added a clipping mask for Gaussian splats and support for the highly compressed SPZ format.

**Vantage:** Greatly improved support for a range of Corona materials in Vantage export and live link (see Vantage Live Link under Smaller Changes).

**Parallax Displacement:** Added a parallax displacement mapping option to the Corona Physical material, which can take less memory to render than geometry displacement.

**Parallax Interiors:** Using just a flat plane, give the appearance of furnished and lit 3D rooms behind windows with the new Parallax map (Parallax shader in Cinema 4D). Samples are available in Cosmos.

**VFB Background:** Set a background image in the VFB that isn’t affected by post-processing, removing the need to use a Tone Map Control.

**AI Assistant:** A new AI assistant (beta) offers help with product usage, suggestions for improving the rendering, mood matching based on an image, and scattering.

**Notifications:** Initial implementation of Chaos notifications. See Notifications Management ([Notifications Management](https://documentation.chaos.com/space/KB/1001291828/Notifications+Management)) for how to manage notification settings.

  

## **Smaller Changes**
  

**Rendering:**

- Improved the CoronaSky atmospheric shader (Volume Effect) significantly, including many bug fixes. Scenes from earlier versions load with the Volume Effect in legacy mode to preserve their appearance.

- Extended Render Selection (render mask) with options to render reflections, refractions, and shadows of included objects.

- Added a Lighting Analysis render element (multipass element in Cinema 4D).

- Enabled denoising of Alpha elements to improve compositing (CShading\_Alpha in 3ds Max, additional Alpha elements in Multi-Pass in Cinema 4D).  
  

**Material Previews:**

- Sped up material preview rendering and updates. In 3ds Max, users with only one interface license can now render material previews with the interface license they already hold.  
  

**Corona Image Editor (CIE):**

- Integrated Collaboration, AI Enhancer, and Veras into the Corona Image Editor.

  

**Vantage Live Link:**

- Added Normal map support.

- Added metalness and refraction support.

- Added support for the Legacy material.

- Enabled support for the Corona Slicer material.

- Implemented support for the Corona Ambient Occlusion map (shader in Cinema 4D).

- Improved export of roughness to better match between Corona and Vantage.

- Enhanced support for Corona Volume Grid.

- Improved support for the Corona Mapping Randomizer.

- Extended support to handle more MultiMap randomization modes.

- Enabled export of multiple cameras in live link.

- Added basic support for Vignette.  
  

  

## **Bug Fixes**
  

**General:**

- Fixes for identified vulnerabilities.

- Fixed random crashes when opening the Veras/Collaboration dialog. The dialog’s content no longer has to be reloaded when the dialog is closed and reopened.  
  

**Materials:**

- Fixed a crash in the Physical material caused by NaNs in roughness/anisotropy textures.

- Fixed splotches on thin translucent objects (like curtains) when seen in reflections.

- Fixed environment fireflies caused by half-open Slicer material intervals; they’re now clamped to the bounding box.  
  

**Rendering:**

- Fixed reduced performance when using the physical camera size and clipping.

- Fixed OIDN denoising render elements less than the beauty pass.  
  

**VFB and Corona Image Editor (CIE):**

- Fixed the command-line CIE (CoronaImageCmd) mixing different images together when processing multiple images.

- Fixed the Regions tool discarding regions smaller than 20x20 pixels.

- Saving all render elements now stops after the first error, to avoid flooding the user with errors.

- Fixed incorrect scaling of widgets in the Corona Image Editor and Standalone when opened on a secondary monitor with a different scale than the primary one.  
  

**Vantage Live Link:**

- Fixed a sphere light with IES enabled pointing in the opposite direction.

- Fixed light intensity not applying to lights with IES enabled.

- Fixed opacity rendering incorrectly when a bitmap used Image Alpha as Mono channel output.  
  

  

# **SCATTER**

## **Smaller Changes**

- (3ds Max) Changed preset distribution patterns to automatically link a bitmap to the density map slot, enabling bitmap-driven scattering and editing for presets.

- (3ds Max) Added an edge-trimming direction override, so the X, Y, or Z axis can be used instead of the surface normal for edge trimming.

- (Cinema 4D) Enabled curve-based adjustment of scale and density in Chaos Scatter Area include/exclude.

- (3ds Max) Introduced bulk enable/disable actions in Areas lists, also available in the right-click menu.

- (3ds Max) Improved UI sync of the Scatter distribution map preview on preset or parameter changes and on renames of referenced maps.  
  

## **Bug Fixes**

- (Cinema 4D) Fixed crashes when opening some scenes with Chaos Scatter.

- (Cinema 4D) Fixed a crash when loading scenes with Scatter that linked unexpected objects or tags.

- (3ds Max) Fixed Corona not properly parsing scatters with modifiers or sub-object scatters.

- (3ds Max) Fixed instances above specific values being translated incorrectly.

- (Cinema 4D) Fixed Scatter not updating correctly when a model’s visibility changed.

- (Cinema 4D) Fixed the cluster offset transform scaling incorrectly with cluster size.

- (3ds Max) Cluster offset is now in scene units.

- (Cinema 4D) Fixed Undo in Area include/exclude reverting multiple actions.

- (3ds Max) Fixed spinners not capturing uncommitted edit-box values on selection change. Input is now registered when clicking away without pressing Enter.

- (3ds Max) Fixed UI controls not being disabled when a deleted object was in the selection.

- (3ds Max) Labels are now colored when the instance count is clamped in the viewport or during generation.

- (3ds Max) Fixed the object list not filling the available width.

  
  

# **CINEMA 4D**

## **Major Features**

- Compatibility: Added support for Cinema 4D 2027.

  

## **Smaller Changes**
  

**Enhanced Material Previews in Viewport:**

- Implemented normal map support.

- Added basic metalness and refraction support.

- Enabled triplanar shader support.

- Extended support to the Legacy material.

- Included enhanced preview of the Mapping Randomizer shader.

- Improved loading speed of scenes with many textures when the enhanced viewport is enabled.  
  

**Vantage Live Link:**

- Greatly improved the performance of initial export and later updates in live link.

- Updated live link to work across machines, including from macOS to Windows running Vantage.

- Implemented detection of errors and of Vantage closing while live link is running.

- Improved progress reporting when exporting a scene to Vantage via live link.  
  

**Chaos Cosmos:**

- Introduced a tool to automatically download missing Cosmos assets in the scene.

- Changed Chaos Cosmos assets to re-link automatically when a scene is opened on a machine with a different Cosmos download directory, if the assets already exist there.  
  

**Materials and Shaders:**

- Improved the conversion of Cinema materials using non-physical properties of the Corona Physical material.

- Introduced new mapping options for Glints.

- Improved loading of bitmaps with incorrect file extensions in Corona Bitmap.  
  

**Rendering:**

- Implemented simple linear motion blur for particles rendered via the Render Particles tag.

- Introduced a warning when rendering with both ACES OT and an OCIO view transform.  
  

**CXR Files:**

- Enabled saving CXR files with 16-bit layers, reducing file size (layers that require 32-bit, such as Cryptomatte, are kept as 32-bit).

- Registered CXR files with Corona Image Editor on macOS so they can be opened from Finder.  
  

**General:**

- Removed the legacy VFB 1.

- Changed the minimum requirement to Windows 10.  
  

## **Bug Fixes**

**VFB and Color Management:**

- Fixed a crash when switching scenes shortly after an image with an OCIO view transform was first shown in the Corona VFB.

- Fixed a freeze when initializing the view transform in the Corona VFB.

- Fixed a crash when using the VFB pick tool on an object with a normal map after a render finished.

- Fixed the VFB pick tool freezing in scenes with a standalone Sun placed in a hierarchy.

- Fixed bright pixels appearing black with some OCIO view transforms.

- ACES OT tonemapping operator is now disabled by default in scenes already set to use a view transform.

- Fixed the denoising checkbox in the Corona VFB not being correctly enabled or disabled when denoising settings changed between renders.

- VFB size is now correctly adjusted when opened from Picture Viewer.  
  

**Enhanced Viewport Previews:**

- Fixed a crash in enhanced viewport previews with shadows enabled.

- Fixed a crash in enhanced material previews when using multiple viewports.

- Fixed a crash when enabling enhanced material previews with the FrontBack shader used in bump.

- Fixed enhanced viewport material previews not working correctly in Cinema 4D 2025.3.3.

- Fixed Corona Bitmap enhanced preview not being handled correctly in Cinema 4D 2023 and older.

- Fixed Corona Bitmap sometimes not working correctly in the enhanced viewport preview.

- Fixed subshaders (Front back, Normal, and Triplanar shaders) occasionally not working in the enhanced viewport.

- Fixed blurred textures in the viewport preview when using a layered shader.

- Default texture size is now taken from Cinema 4D preferences when using enhanced viewport previews.  
  

**Materials and Shaders:**

- Fixed a crash in the Corona Node Material Editor.

- Fixed NaNs appearing in some scenes with bump.

- Fixed roughness set to zero causing issues with the Light Override material.

- Fixed the alpha source in Corona Bitmap being ignored.

- Custom level is no longer reset in materials when a texture is linked.

- Fixed thumbnails of objects with Corona materials appearing incorrectly in the Asset Browser.  
  

**Rendering:**

- Fixed rare random crashes when initializing a new render.

- Render is now saved only when rendering finishes (that is, isn’t canceled).

- Camera resolution override now also works with the render queue.

- Fixed some Corona preferences (auto save, VFB title) being ignored for Team Render.

- New Corona Camera now uses the same default focal distance as Cinema 4D.

- Improved error handling when parts of the sky model data are missing (for example, due to a corrupted or incomplete installation).  
  

**Interface:**

- Fixed a freeze when showing the progress dialog for some operations in Cinema 4D S22+.

- Fixed crashes in the Corona color picker.

- Fixed Corona UI issues on HiDPI monitors when some newer versions of Redshift were installed.  
  

**Licensing and Installation:**

- Fixed a long freeze when starting IR after a previous license acquisition failed due to a networking error.

- Fixed the macOS installer unnecessarily running under Rosetta.  
  

**Corona Image Editor (CIE):**

- Fixed a crash when closing CIE before denoising finished (or when performing another action, such as opening another CXR or pressing erase).

- Fixed CXR file association breaking when installing Corona Image Editor.  
  

**Chaos Cosmos:**

- Fixed Chaos Cosmos issues on hi-DPI monitors on macOS.  
  

**Vantage:**

- Fixed Vantage export not working correctly for scenes containing an object with very large geometry.
-   

**Known Limitations**

- Notifications are currently not supported on Intel-based Macs.

- Parallax displacement is automatically switched off and regular displacement is used instead with layered materials or decals, because parallax displacement behaves unpredictably with them.  
  

  

# **3DS MAX**

## **Major Features**

**Vantage:** Chaos Scatter can now be exported to Vantage without exporting all the individual scattered instances, resulting in much faster export and live link.

**Gaussian Splats:** Added support for rendering native 3ds Max Gaussian Splats.

## **Smaller Changes**

**Color Management:**

- Delivered support for ICC profiles in Color Management, introduced in 3ds Max 2027.2.
-   

**Rendering:**

- Optimized rendering speed of tyFlow volumes.

- Rolled out an option to preserve Translucency in the Material Override settings.

- Introduced an option to scale Bloom and Glare alpha intensity to match the Beauty Bloom and Glare intensity.  
  

**Gaussian Splats:**

- Implemented an Exposure (EV) control for Gaussian splats, next to the existing Intensity control.

- Updated Corona Gaussian Splats to show the crop box size after scaling.  
  

**Cameras:**

- Changed new Corona cameras so that they no longer copy parameters in Tone mapping, Post-processing, Projection & VR, Distortion, Environment and Clipping, Overrides, DOF & Motion Blur, Tilt & Shift, Photographic, and Bokeh from an existing camera.  
  

**Vantage Live Link:**

- Included support for CoronaDisplacementMod and scatter object displacement (material and modifier).

- Added support for the Cellular map.

- Added support for the 3ds Max Composite map.

- Added export of the rendering color space.

- Changed Vantage live link so it no longer stops after objects are merged into the scene.

- Improved error messages.  
  

**Chaos Cosmos:**

- Changed Cosmos Browser to start on demand and to notify about missing assets.

- Updated Cosmos to prompt users to download incomplete assets again.  
  

**VFB and Interface:**

- Extended the VFB settings dialog with Performance and System sections.

- Made VFB icon animation toggleable in VFB settings and Corona System settings.

- Introduced Ctrl++, Ctrl±, and Ctrl+0 shortcuts in the Cosmos, AI assistant, and cloud collaboration dialogs to zoom in, zoom out, and reset zoom.  
  

## **Bug Fixes**

**Stability:**

- Fixed a crash that could occur when switching renderers when V-Ray was also installed.

- Fixed a crash when rendering animated RailClone with geometry motion blur.

- Fixed a rare crash in Corona materials.  
  

**Rendering:**

- Adaptivity is now deterministic: it produces the same noise on every render, regardless of the number of cores used.

- Fixed animated textures plugged directly into objects such as Corona Light, Corona Decal, Corona Volume Grid, or Corona Fractal not updating between frames when “Fast animation parsing” was enabled.

- Fixed tyFlow sparse volumes showing seams at their borders.

- Fixed tile rendering not working with Deadline.

- Fixed the AI Enhancer render element rendering incorrectly with DR.

- Fixed DrServer scaling and size flickering.

- Fixed chromatic aberration producing artifacts on CXRs rendered in a non-sRGB color space.  
  

**Interactive Rendering:**

- Fixed interactive updates not happening when a CoronaDistance source node moved.

- Fixed Auto Adjustment switching to defaults after material editor updates while IR was running.  
  

**Material Editor:**

- Fixed material preview not working correctly after a scene reset.

- “License not available” previews are no longer stored in the material preview cache in the Slate Material Editor.

- Fixed the color management color swatch setting not being applied to the ColorTex result preview.  
  

**Chaos Cosmos:**

- Loading of HDRIs from Cosmos now respects the Scene Environment source.

- Fixed incorrect bitmap color space and triplanar scale in Cosmos materials.

- Fixed the integrated web browser (Cosmos, Veras, and others) being too small on high-DPI monitors.  
  

**VFB and Cameras:**

- Fixed the Corona Camera resolution override exceeding the 32768 limit when changing the width with a locked aspect ratio.

- Fixed a sub-pixel render region staying drawn in the VFB.

- The shutter curve editor no longer shows the “Histogram controls are available in VFB” label.  
  

**Corona Image Editor (CIE):**

- Fixed Image Editor file associations (CXR, CEXR) not working.
-   

**General:**

- Fixed the Bitmap load dialog not opening in 3ds Max QuietMode.
-   

**Vantage Live Link:**

- Fixed the 3ds Max physical camera not exporting to Vantage.

- Fixed triplanar mapping not working correctly in Vantage live link.

- Fixed texture gamma and color space not being exported correctly.

- Fixed refractive roughness not matching between Corona and Vantage.

- Fixed Corona Camera Tilt and Shift not being exported correctly.

- Fixed the 3ds Max Color Correction map rendering incorrectly.

- Fixed a color-corrected sky used as the environment map rendering incorrectly.

- Fixed the Vignette value not being set correctly. It’s now taken from Corona’s tone mapping settings.

- Fixed the live link session staying open after switching to a different renderer while it was running.

- Fixed keyboard input not working properly when switching between spinboxes while Vantage live link was on.

---

<div class="post-metadata">

**Author:** ![tom\_grimes](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/tom_grimes/32/52842_2.png) [@tom\_grimes](https://forums.chaos.com/u/tom_grimes)\
**Post date:** [November 4, 2026, 4:52pm UTC](https://forums.chaos.com/t/corona-16-released-for-3ds-max-and-cinema-4d/192274/2 "2026-11-04T16:52:13Z")

</div>

Closed on November 4, 2026, 4:52pm UTC



---

<div class="post-metadata">

**Author:** ![tom\_grimes](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/tom_grimes/32/52842_2.png) [@tom\_grimes](https://forums.chaos.com/u/tom_grimes)\
**Post date:** [November 4, 2026, 4:52pm UTC](https://forums.chaos.com/t/corona-16-released-for-3ds-max-and-cinema-4d/192274/3 "2026-11-04T16:52:33Z")

</div>

Pinned on November 4, 2026, 4:52pm UTC


