Corona 7 crashes after converting scene

Hi guys!

We came across the same issue a few times while converting the whole scene with a new Corona 7 converter.
After the conversion, the scene is rendering normally in clay ( override MTL ) but crashes while rendering or IR. The whole max crashes to be specific.

Do you have any suggestions on how to help it?

Any help is very much appreciated.

Hi,

Before we start our investigation, please fill in this general survey form needed to troubleshoot your issue.

Link: Chaos Corona - General Issue Survey

Please also send us your scene for closer inspection of the problem. You can use our private uploader to send your scenes.

Link: Chaos

Let me know once you have submitted the form & sent your scene for a closer inspection.

Share the name of your scene when you have submitted it.

Looking forward to it.

Thanks.

Hello,
I have a similar Problem. Converted an evermotion scene from vray to corona, animated the lights, and tried to render the animation. I converted everything, lights, maps, etc. Unfortunately, max crases during the rendering. I can’t find a solution, becouse there is no error message, just the crash during rendering. Depending which frame I try to render, the crash occurs also at different times - sometimes at pass 7-8, but sometimes at almost at the end, so pass 40-50.
Do you have any suggestions?
PS.
I analized the max dump file, and found following errors:

CONTEXT: (.ecxr)
rax=ffffffff80000001 rbx=00007ffe3aed5720 rcx=ffffffff80000000
rdx=00007ffe3aed57a0 rsi=000000000000001f rdi=0000000080000000
rip=00007ffe39d8d812 rsp=00000012017f39d0 rbp=0000018931396d00
r8=00000000000000e0 r9=00007ffe3aed67a0 r10=00007ffe3aed6720
r11=0000000000004400 r12=00000012017f5ae0 r13=0000018931396ba0
r14=00000012017f3b40 r15=0000018931396a00
iopl=0 nv up ei pl nz ac pe nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010212
Corona_Release!Legion::Corona::IVolumeShader::createAtmosphericShader+0x12a22:
00007ffe39d8d812 f30f590483 mulss xmm0,dword ptr [rbx+rax*4] ds:00007ffc3aed5724=???
Resetting default scope

EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ffe39d8d812 (Corona_Release!Legion::Corona::IVolumeShader::createAtmosphericShader+0x0000000000012a22)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: 00007ffc3aed5724
Attempt to read from address 00007ffc3aed5724

PROCESS_NAME: 3dsmax.exe

READ_ADDRESS: 00007ffc3aed5724

ERROR_CODE: (NTSTATUS) 0xc0000005 - A 0x%p c men tal lhat utas t s a 0x%p mem riac mre hivatkozott. A mem riater leten nem v gezhet el a k vetkez m velet: %s.

EXCEPTION_CODE_STR: c0000005

EXCEPTION_PARAMETER1: 0000000000000000

EXCEPTION_PARAMETER2: 00007ffc3aed5724

STACK_TEXT:
00000012017f39d0 00007ffe39d8b54a : 0000000000000000 00000012017f5ae0 0000000000000001 00007ffe39fb931c : Corona_Release!Legion::Corona::IVolumeShader::createAtmosphericShader+0x12a22
00000012017f3b20 00007ffe39d3aac3 : 00000012017fe908 0000000000000001 0000001200000001 00000012017f68e0 : Corona_Release!Legion::Corona::IVolumeShader::createAtmosphericShader+0x1075a
00000012017f3be0 00007ffe39d291b4 : 00000185f13dc040 3f8000003f800001 0000000030897000 0000000000000001 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0x1b3b3
00000012017f8dc0 00007ffe39d2a3b3 : 0000000000000000 0000000000000000 00000012017fe770 0000000000000000 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0x9aa4
00000012017f9000 00007ffe39d2aed7 : 0000000000000002 0000000000000002 00000012017fe770 00000012017f9e50 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0xaca3
00000012017f9270 00007ffe39d3b873 : 0000000000000000 00000012017fe701 00000185f13dc040 00000012017f9e50 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0xb7c7
00000012017f9570 00007ffe39d291b4 : 00000185f13dc040 3f8000003f800001 0000000000000007 0000000000000001 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0x1c163
00000012017fe750 00007ffe39d2a3b3 : 0000000000000000 0000000000000000 00000012017ff3d0 0000000000000000 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0x9aa4
00000012017fe990 00007ffe39d2aed7 : 0000000000000000 0000000000000000 00000012017ff3d0 00000012017fefb0 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0xaca3
00000012017fec00 00007ffe39f948db : 00000012017fef00 00000186c6b48801 00000012017ff3d0 00000012017fefb0 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0xb7c7
00000012017fef00 00007ffe39f90d06 : 3e20bce93f2db615 3e20bce93f2db615 0000000000000000 42ba505e4483d5b7 : Corona_Release!Legion::Corona::RenderingCore::pickObjects+0x255fb
00000012017ff250 00007ffe39f8f649 : 00000012017ff6f8 00000185812d9540 0000000000000001 00000012017ff700 : Corona_Release!Legion::Corona::RenderingCore::pickObjects+0x21a26
00000012017ff690 00007ffe3cb69898 : 000001859b55b228 00000012017ff600 00000186c73d3ea8 00007ffe39cfdaaf : Corona_Release!Legion::Corona::RenderingCore::pickObjects+0x20369
00000012017ff6c0 00007ffe3cb6de3f : 00000186c73d3ea8 00000012017ff7d0 ffffffffffffffff 00000012017ff899 : LegionLib_Release!Legion::Task::isValidForExecution+0xe8
00000012017ff740 00007ffe3cb6ce1d : 00000187fa3df920 0000018700000001 000001859b55b0d8 00000000000000ed : LegionLib_Release!Legion::Scheduler::parallelWorkerThreadsCount+0x7ff
00000012017ff820 00007ffe3cb6cafb : 0000000000000000 0000000000000000 0000001222758650 0000000000000019 : LegionLib_Release!Legion::Scheduler::~Scheduler+0x86d
00000012017ff900 00007ffef91e7034 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : LegionLib_Release!Legion::Scheduler::~Scheduler+0x54b
00000012017ff960 00007ffef9402651 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : kernel32!BaseThreadInitThunk+0x14
00000012017ff990 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : ntdll!RtlUserThreadStart+0x21

SYMBOL_NAME: Corona_Release!Legion::Corona::IVolumeShader::createAtmosphericShader+12a22

MODULE_NAME: Corona_Release

IMAGE_NAME: Corona_Release.dll

STACK_COMMAND: ~638s ; .ecxr ; kb

FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_Corona_Release.dll!Legion::Corona::IVolumeShader::createAtmosphericShader

OS_VERSION: 10.0.19041.1

BUILDLAB_STR: vb_release

OSPLATFORM_TYPE: x64

OSNAME: Windows 10

IMAGE_VERSION: 7.1.0.10260

FAILURE_ID_HASH: {3af299c2-2d13-f1cc-9423-ab945ea8ec49}

Followup: MachineOwner

Hi,

Could you try installing the latest daily build and seeing if the crash is already fixed there? You can find the latest builds: https://forum.corona-renderer.com/ Corona Renderer 8 for 3ds Max - Daily Builds Changelog #msg191656

We had reports of some similar crashes with v7 which were already fixed in the v8 dailies.

Cheers,

Rowan

I just tried the latest build, but my max was still crashing during rendering the scene…

Sometimes the resetting Corona (switching to Scanline render and back) helps

(Report ID=CRMAX-1048)

What was it tho?

The original issue is pretty old and I am not sure if this is some kind of mistake or not, but the report mentioned here by George leads to some kind of iToo plugin issue. This could have been solved on our or iToo’s side already.
If you are still experiencing similar issues with Corona 10 HF1 or newer, please contact us at https://support.chaos.com/hc/en-us/requests/new