I have a question regarding Ambient Occlusion.
I know how to add this as a separate layer (by adding Corona AO material with render element CTexmap).
but:
Is there any possibility to render Ambient Occlusion directly into Beauty pass (in one screen) without creating addition CTexmap layer?
I don´t know what your are aiming for but you could do it by multiplying your diffuse with AO:
Put CoronaMix in diffuse slot, as base layer use your previous map/color of the material, as top layer use CoronaAO. Set “Mix Operation” to “Multiply”.
But:
It´s fake (yes, sometimes we want that
It requires changing every material
It´s not possible to mask AO with direct light so it looks wrong in direct lit areas
But depending on your needs this may be some option for you.
And it’s highly impractical. Not only it takes much more time to set up compared to AO as render element, but also that is destructive workflow - you can’t tweak it once it’s baked.