Has anyone of you encountered a problem with “Mirrored Tiling” mapping mode? Just like the one in my attachments? When I change from default Repeated Tiling to Mirrored Tiling my textures seem to be squeezed/re-sized on my models in a really strange manner. Maybe it’s a Corona bug?
I guess this was done to keep compatibility with native 3dsMax bitmap, which also does it.
Mirror Tiling, will basically tile on the same UV space as well, so you get twice denser tiling. It’s kind of weird why…
So if you want the same UV space occupied, divide your tiling into halves. From 1/1 to 0.5/0.5