Corona Bitmap - Real World Scale Display

Is it a known issue that Corona bitmap doesn’t display textures correctly when real world scale is used inside the bitmap

It works fine here. Can you show example of incorrect display?

Maybe you mean Coronacolorcorrect node? that´s what I would like to be displayed correctly when using real world scale

See attached screenshot and Max file.

Box on the left 500x500x500 - Texture Loaded through CORONA Bitmap Loader, Bitmap Real World Scale - Ticked, Scale 1500mm x 1500mm, UVW Map Modifier - Box - Real World Scale Ticked

Box on the right 500x500x500 - Texture Loaded through STANDARD Bitmap Loader, Bitmap Real World Scale - Ticked, Scale 1500mm x 1500mm, UVW Map Modifier - Box - Real World Scale Ticked

Box on the right is what I expect to see.


CBITMAP.max (612 KB)

hmmm not sure what might be going on with your setup, both kinds of bitmaps work and act identical in terms of scale for me.