A map channel associates a map with an object’s mapping coordinates.
When you turn on Generate Mapping Coordinates for an object, the coordinates use map channel 1. You can assign new map channels with new mapping coordinates by applying a modifier such as UVW Map or Unwrap UVW to the object. Map channel values can range from 1 to 99.
I’m writing a script to effect selected bitmap and CoronaBitmap nodes in the SME and noticed that when you right click on the spinner it goes to zero when the default is actually 1.
I know this is old, but I am sitting here trying to understand what is the best way to approach the whole bitmap filtering and I am constantly finding conflicting opinions.
Also the DEBUG settings does not have an UI in the new 1.5 final build, so is it no longer possible to disable texture bitmap filtering? or is blur 0.01 practically the same?