corona cinema 4d fix repeating patterns of textures
Repetition of textures is a problem known to everyone
But I did not find a solution to it
I searched a lot and did not find
All solutions in the Max program
All materials used by purchase
This means that it is one of the best materials
The problem is not the material
The problem lies in placing the material over a large area and adjusting it to obtain a suitable accuracy for it
They are repeated as shown in the image above
I know that the purchase is not standard, but the materials are often of high quality
And I’m talking about poliigon and the like
You are talking about herb
We have hundreds of floor maps. What do we do with them and why do specialists make them?
Repetition is a problem that occurs even on tight spaces like a wall and the like
Even with the best seamless materials
With a wall length of 7 meters, repetition problems occur
There are solutions I’ve seen for other programs and plugs
I don’t mean permanent repetition
Currently there are no such solutions
But treat it professionally over large areas, and that’s my point
My question is how is the proper way to do this with Corona - c4d ?
This one (from the video) is easily done in Corona.
But it really depends on what the base texture looks like, not every texture is suitable (straight lines kill the effect).
Bitmap 1 and Bitmap2 are the same, as in the tutorial. Use “blotchy” textures preferably, straight lines will destroy the “illusion” due to the rotation of the texture.
Put in Noise whatever noise you like for the result, but increase the contrast and play with the scale.
That’s all there is …
CU
Michael
Thanks for the nice example Michael. I found the render times increased substantially as the complexity of the layer mask noise shader increased. But I noticed if you bake the texture out you get all the benefits of your method with none of the render time penalties - at least none that I’ve found so far with my limited testing.
Thank you and the information you provided
But the method doesn’t always work as you prefer
This was deceived to get a good result
The best solution should be there
He sees textures of 15 meters, 20 meters and 30 meters in high quality
Drone can be used to photograph this
I found 20-meter-long textures that you don’t need to trick like this
Just put it in and there will be no repetition
Yes, it is not a final solution
Just cheat to get a better result
Unfortunately, this is the solution currently available
And all because of the narrow textures
If the space was large, we would not need all this
As I had written already, it’s not a universal solution (nor mine, again: I just tried what to do to make it work in Corona.
Textures with straight, especially strictly horizontal or vertical lines, won’t work properly for obvious reasons, textures with splotches work best and it helps to use not just one but several different masks and bitmaps layers (with different rotations).
Overall, it is a “better than nothing” solution and with this in mind, you will be a happy realist.