I’m in trouble identify one of the errors I get. At the moment I’m stuck getting rid of green and purple lines out of my render.
It’s only happening over surfaces where I have applied Corona displacement modifier. The error log is empty. I have tweaked the displacement screen size.
It have worked but it came back another day. My shader is simple, I only have multiple textures mixed together in the bump slot but that is all.
Here’s an image attached of the affected area…
Interesting. My guess is that it must be something with the material setup. Can you post a screenshot of it?
Sending the scene where you can reproduce this would be the best option though.
I think it is not the material setup but please find and image of it attached. For the displacement modifier I use exactly the same map, that is in the bump slot.
I was playing with the scene all day and It only happens when I’m network rendering. I use the version 1.6… and I’ve never had problem with displacement modifier before.
I can send the scene but I need to delete all the pieces in it due to a non-disclosure agreement… so only the lights, walls and the brick wall would stay.
Did you try with only a white material instead of the setup you have, that would maybe help track it down and eliminate a possible material problem.
What’s curious is that green and violet are complementary colors, so it could be a compositing issue from render nodes where one of them fails to load the displacement map (in case you actually use distributed rendering). Does it happen when you render local?