Corona for C4D glossiness mix strength feature in reflection channel

Hi there,

well, the title of this topic says it all;-)
Would be great to mix a texture with the glossiness value like in the color channel.

Cheers
Samuel

Could you show an example of what you were looking to achieve? Could it not be done just by using a texture map (or noise map, or blended/layered map) into the Glossiness slot of one material?

Moving to feature requests for C4D

I think skills is referring to the mix amount slider so that we don’t have to use Color Mix / Filter shaders on top just to have the ability to adjust the glossiness mixture levels. It’s actually been requested before by yours truly :tongue:

I’m attaching a couple of screenshots :smiley:


yes please,
that would be great for more or less every texture slot (as in vray or in max vray/corona)