I was chasing a simple scene tutorial which was done in 3D Max with Corona 2.
When I am doing in C4D, seeing Texture is over saturated and light area is burned more. I am not getting the same result.
May be some display or linear workflow issue… no idea. Any one tested… and confirm it…!!!
And one more;
In Post, whats the maximum highlight compress number…?
1 to 10 seeing clear difference but after 10 to 20 very minor and above 20… to 100 or 200 is same.
Not sure what you are working on there but generally speaking HC works like that - It starts of strong and then after you above ~5 it tends to dropoff in terms of the effect you are seeing it has. That is expected and is also how it works in 3ds Max too
As for the oversaturated texture, I’m pretty sure you’ll need to upload something so that the devs have a better idea of what is going on. Also, make sure that the textures are loaded properly (sRGB / Linear).
And I just wonder, why would anyone wanna learn ‘bad’ practice & render destroyed images instead of learning about the standards first?
You can destroy images fast & as much as you want in post. Interior_test-is.7z (398 KB)
I now its not good tutorial… I was doing in my way… but y texture was much saturated…!
Did you use any filter in floor texture…? it will will be nice if you share c4d file for study purpose.