In Corona layered material right-clicking on layer or its mask weight multiplier spinner resets it to 1,0 which does not conform to neither 3ds Max nor Corona’s standard behaviour and generally does not makes sense.
After testing it a bit further i realized that some other Corona materials are suffering from this issue too. It looks that it might to do with conversion to Qt, since right-clicking works as expected in other Corona materials that are not converted yet.
Anyway, current situation with UI in Max is absolute chaos, Autodesk’s own materials and other UI elements display even worse inconsistency in behaviour all over the place. How many more years will it take to neatly unify everything back again? :[
Hi,
Yes, this should be improved.
This is now logged in our system for our devs.
(Report ID=CMAX-2073)