Corona Light Material kills IR

As the title suggests, Max 2024.1, Corona 10 Official

If I try to render while a Corona Light Material is active, IR just grinds to a halt and freezes up Max completely meaning I have to kill it via task manager.

I’m using CoronaAO in the Light Material Opacity slot to give a falloff to the illumination effect.

Update: Removing the CoronaAO map allows everything to run as normal.

I was not able to reproduce this in a simple scene. Could you share a screenshot of your setup, or the scene itself?