Now it’s done, the material library for Corona for Cinema 4D. Although still in beta, but you can already full use of. Share Your materials and fills the database!
what exposure/compression settings I should use? Since corona vfb doesn’t save these values from scene to scene
UPD:
oh, nvm, found these values in render settings
I am wondering - does corona material for cinema have identical settings like corona for max?
If it does, maybe it would be possible to build software independent library.
Also, I am wondering about writing a scripts, which would send material directly from your website to max/cinema material editor, and download needed maps to some pre-setup directory on harddrive. This would greatly speed up the workflow!
Sadly it’s platform independent at the moment. I’m really hoping they release a universal stand alone node based material editor. They would just need a decent batch of proceedurals and layer system.
Yes I know. But it would be quite easy to develop exporter for both softwares, which would create simple JSON file, with all the material informations - values, colors, map paths, etc.
Then, importer/interpreter for each application would have to be developed. Based on information stored in JSON file, it would reconstruct material in platform specific way.
Both importer and exporter could also access database directly. Data like corona version would be passed automaticaly, and even thumbnail creation could be automated.
I don’t see much problem here. Only procedural maps could be the case here as you mentioned. I’ve never used Cinema, but I suppose that procedurals like noise and falloff are all available.
If not, procedural baker for some maps could be incorporated.
I might develop some proof of concept quite soon. For max/cinema pc version.