Struggling to get the results I want with Multimap in diffuse. I’ve created a clump of grass and am trying to get each blade to be a slightly different shade.
When I set the Multimap to Instance it sets the colour of the clumps as a whole. When I set it to Primitive it seems to affect the individual poly or triangle.
Is it possible to have each blade a random different shade of green. I guess I could use material ID but then the colours would match for each clump I think.
Any suggestions?
Edit
From a performance point of view when making grass is it better to scatter a clump or individual blades?
Another idea. Nested multi maps. This makes few variations of the clump. The pattern should not be very obvious and it will be totally unnoticeable if you add random z rotation.