Corona output shader...?

Is it removed in B2…? If I am not wrong, it was in B1

Thanks.

Not removed, split into two, since it had two separate functions that are never used at the same time. Now there’s Corona Color Correct for adjusting the color etc of a bitmap or other texture; and Corona Tonemap Control for determining whether something is affected by the VFB tonemapping (usually, backplates that you don’t want affected by Exposure etc).

Previously, half the interface was always redundant as a result :smiley:

Thanks for update.