Hello,
due to current corona limitation render to texture does not support “Projection” as part of this process. Simply ignoring the “Cage” and rendering over the surface.
I found a workaround that might be helpful to some of you, here it is:
(I’m sorry if its well-known thing and I’m just late to the party)
To do projection mapping all you need to do is create your regular retopology mesh as you would in normal conditions
Unwrap the mesh
Collapse it
Copy the mesh and start moving vertexes around just as you would with projection mesh, use push and regular vertex manipulation
Make sure that each element is covered by a new mesh cage just like you would with projection
Render to Texture - pick the elements that you desire
Use the rendered elements with Original Mesh
In my case, the effects are good enough to call this usable. So hope that it helps someone here
Unless for some reason it is absolutely necessary to use Corona, i would suggest to look for other tools for texture projection. There are plenty of dedicated tools that does much better job at that, some of them are even free.
Aww… that sucks I was hoping I was doing something wrong.
The render element normalmap should be removed from projection mapping since it does not work. I wanted two hours today figuring our what I was doing wrong.