This is the new, rewritten-from-scratch version of the proxy exporter for Corona. Some things work differently, most limitations are not present in this one and it will get regular updates/fixes.
Changes/Improvements I’m aware of :
No undo crashes
If several selected objects are already instanced, only 1 is exported as proxy, the others use the same proxy object ( meaning: 100 instances trees only result in 1 proxy on the hdd). References are handled as well.
Object properties are 100% retained when “Replace source objects” is checked
wirecolor, renderable, visible to camera object properties are copied when source objects are not replaced
Single mesh export is undoable (but will eat up some ram when used in conjunction with hundreds of objects or high face counts)
Please test it hard, report any inconsistencies and bugs. Feature requests are also welcome.
Download below.
Save the file into your “C:\Program Files\Autodesk\3ds Max 201x\scripts\CoronaRenderer” folder and use the already installed macroscript in max to start it (you should have a menu entry in the quad menu).
Or simply drag and drop the script into a viewport to run (or use the “Maxscript” → “run script…” menu entries)
fixed a major bug with exporting collapsed proxies which under some circumstances caused the original model(s) to be altered
*v0.06 - [2016/09/27] -----------------------------------------------------------------------------
added suppressing of collapse warnings
*v0.05 - [2016/06/28] -----------------------------------------------------------------------------
By user request: When a group is selected prior to opening the exporter, the “Combined Proxy name”
textbox is set to the name of the group when the exporter rollout opens
*v0.04 - [2015/11/02] -----------------------------------------------------------------------------
fix: proxies are always exported as animation
undo can be disabled for exporting hundreds of objects => tremendous speedup
some other minor speed improvements
changed .cproxy to .cgeo
*v0.03 - [2015/09/10] -----------------------------------------------------------------------------
animated proxy support (requires build of 2015/09/10 yyyy/mm/dd or later)
*v0.02 - [2015/07/22] -----------------------------------------------------------------------------
Since there’s no feedback yet I assume it’s working fine for those who tried it. If there are any suggestions, bugs or wishes, please let me know. This one will be replacing the older Proxy exporter and be shipped with the next Corona installer!
I guess so It’s like max beta, everyone is too lazy to try the new build and report the shitload of bugs and once it’s released everyone is pissed because the new release is crap
Which is the latest (and considered best) way to convert in this case Vray proxies to Corona? Is that the script that is executed by the converter in Corona 1.4?
I’m suspecting this script causes some severe crashes for me. I have some work done in Vray that I’ve moved over to Corona and I can save the file fine up to the point I’m using the proxy converter. If I convert the scene with the ‘convert proxies’ unchecked everything is fine, but if I run the proxy converter it will crash on save. The conversion appears to work and the proxies are Corona proxies, but the scene eventually crashes
Are there any documented limitations on the proxy converter? I’m on Win 10, Max 2016 and Corona 1.4 with Forest Pack 5.05
Please report any crashes directly to the corona devs (in a thread in the bug reporting section, with a minidump and/or scene if possible). The script can do a lot of stupid things, but if it creates a proxy that crashes max then it’s definitely a corona problem
There are no known issues with the proxy converter afaik.
By user request: When a group is selected prior to opening the exporter, the “Combined Proxy name”
textbox is set to the name of the group when the exporter rollout opens
Here is one problem. If scene frame rate set to 24 fps, Corona proxy work incorrect. Especially on long range animation. I convert alembic animation file from 1 to 850 frames in 24 fps scene, but Corona Proxy set frames in file to 846,7
I’ve been trying to save out some treemodels as proxies on a separate folder so I can quickly place them when making a new scene instead of loading originals exporting as proxy again and again. Problem is that the materials aren’t “baked in” the proxyfile and so it’s unfortunately not usable.
Is it possible to add this feature for proxies or am I overlooking something here?