I need to have more light bouncing off some glass that you can see here.
So I wanted to use a Corona Ray Switcher for the bounced light only while keeping the same look on the glass.
I’m not sure why the sunlight doesn’t seem to go through the glass. Something’s strange.
What kind of glass material is it? Refractive, thin? Does it have reflection or refraction glossiness lower than 1? Some volumetric properties?
Would you be able to share a simple scene demonstrating this ?
See the material attached please.
To send the scene I would need more time. I can’t right now. Let me know if you still need it and will send it tomorrow.
Thanks.
How light could go through, if you plugged opaque material into global illumination slot? Your setup doesn’t seem to make any sense. If you want more light bouncing off the windows, then maybe it’s worth try to turn the caustics on?
The glass is still refractive, it just there’s not much what to refract, since behind it is total darkness and that’s because global illumination override is opaque. AFAIK, global illumination controls the light rays and refraction/reflection controls visible rays.
Thanks Maru.
What I need to do is have caustics bouncing off the glass. However, turning caustics ON gives me just what it looks like a noisy photon map.
So I thought changing the GI slot to a white material to get more “fake” bounced light.
The effect I’m looking for is like the attached.
The light bouncing off the glass brightens the area in shade.
I could just add area lights, but I was wondering if there was a better way.
Hmm that should work just fine with caustics, I had a test done back when they were released that did exactly this, with no need for any overrides. Can you share what results you are getting with caustics (without overrides), whether your glass is thin, the scale of your scene?
As a note, here was my test render where I was experimenting with that very thing (no denoising used here, and not run for very long, just to illustrate they shouldn’t be splotchy even without denoising and a decent amount of rendering).
This looks like the sun’s direction is too steep for the caustics to be reflected into the shadowed area. You probably know but since you said you want the caustic to bounce into the shaded area I thought it would be worth mentioning.