corona render error interactive rendering

Hello
I try to build a 4d cinema text and use Corona, but I’m having a big error, the interactive rendering window displays the image offset. I tried to uninstall and install again but nothing works.
What’s going on, thank you in advance for the answer

Is this an animation? If so, maybe check your frame settings.


Hi beanz, I do not use any animation

Can you send us the scene file to investigate the problem? The link is in my signature below. Thanks

I sent benz

Thanks!

I’m waiting for your solution beanz
Thank you

E bine pentru mine :wink: It is rendering as it should…?


no, it does not work, and the final render does the same

Then I would suggest updating your Corona. If it renders fine on mine and not in yours, the only difference I can see are the build types. Try updating and rendering again.
https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9

Thanks

What font should that text be?

When I load the scene, the Text object shows it is Segoe UI, which is what Corona is rendering. However, it is NOT what is appearing in the C4D viewport. If I change the font in the text object to another font then back to Segoe UI, the C4D viewport updates and now matches the Corona render (that is, the C4D viewport now has the text intersecting the objects at the side).

So seems like the C4D viewport is showing some other font when the scene is first loaded. Let us know what the font you have set in the Text object.

So, beanz has the font installed, it’s Oswald. For some reason, C4D is displaying in its viewport a font that is not installed on my machine, when really it should a) generate an error or b) at least update the viewport to show whatever font it has picked as a replacement. My guess is that the font isn’t installed on your machine either :smiley: C4D really shouldn’t show the font like that, since it doesn’t exist.

Last note just to confirm it’s a C4D issue - swapped to the C4D standard renderer, dropped in an infinite light, and it too renders the replacement font (Segoe) and not what the C4D viewport is showing, so definitely a C4D issue in displaying fonts in the viewport that don’t exist on the machine.

Link to Oswald font: Oswald Font Free by Vernon Adams | Font Squirrel

And a quick note - after installing the font, I had to go to the Text object, swap away from Oswald Regular (to any font), then back to Oswald Regular, and then viewport and renders were in sync.

Yes, good people, the font is the problem, the Corona interactive rendering window interprets wrong font used in C4D.
I made the editable font and resolved. Thank you

I’m curious how a font problem caused the render to show a different perspective? Clearly those two images you posted are from slightly different angles.

They actually aren’t from different angles. The font is just different in the render and the realtime (if you look at the non-font items, they are in the same place - it’s just that the extruded font is different so it intersects objects at a different place; in my case, the font was actually entirely different, the letters had a different shape too, as the font wasn’t installed but C4D insisted on showing it in the realtime viewport even though I didn’t have that font)

hello friends, I have a new problem with Corona render and my text.
I’m trying to get high resolution image, A0, but pink points are coming up.
How do I get rid of them?
In render setting, full denoising is checked

I have attached another image with more pink points (noise). Sorry for that :smiley: