Corona Renderer 3 for Cinema 4D daily build

hi there together :smiley:

first off - awesome there is already a cr3 daily build !!

→ question - is it in the actual state of the product possible to have displacement with texture mapping a and on top a meterial with texture mapping b on the same object!?

i know c4d has its was of doing things but at the very moment i cant figure it out…

in the cr2 beta 2 it was possible to “stack” 3 material tags on a object - from left to right - displacement with mapping a , a normal material with mapping b, and an totally opaque material wich mapping a again…

so the displacement is taken from the leftmost tag, the material on top give the look and the displacment from first material takes texture mapping from third materiall..

i know its a weired little hack but in the acutal beta 3 it does not work any more :smiley:

instead, what does work is the projection shader but this one is a beast to setup as there is no visual feedback for the mapping, at least not out of the box …

any other ideas?
muchas gracias

It seems to work for me! Look at the attached scene…
displacement.c4d (208 KB)

Anybody else notice that with this daily the material preview update is taking ages when Displacement is in play, compared to Beta 2? Got a material here that went from 1 to 2 seconds to up to 8 seconds when I switch on Displacement.

I compared Beta 2 and the latest daily in a scene. Don’t mind the crappy sugar material.

In R19 (with beta 2 of corona installed), I got a rendertime of 1:18 for 6 passes (don’t mind my crappy PC either), in R20 with the latest daily of Corona I get 5:13, which really sucks.
I tried to level the playfield and set the displacement to 2 screen pixels for Beta 2 and got 1:31.

The displacement of the latest beta looks a lot better, but the rendertimes are a tad too long.
bowl test scene.c4d (284 KB)

Yup, the Windows installer is Windows 10 only. You guys messed up, because there are people using Corona on Windows 7/8/8.1, as well. We need a new installer that supports these operating systems.

Bloom & Glare works in IR but not showing in Picture Viewer and psd is also black…! anyone tried this…?
Back to stable beta 2 for this job.


No one tried Bloom & Glare…?

Thanks.

Works here.

can you please drop screen shot of Picture Viewer…!

thanks.

Thus said, it’s a bit of a wonky procedure. Sometimes you have to switch on/off effects in the VFB, or dial up/down some values, sometimes the effect flashes on/off like the direction indicator of a car and appears or disappears randomly.
It was more stable with beta 1, with beta 2 it became less reliable and with the latest daily, the old reliabilty has not yet been restored.

Its a bit tricky in Beta 3.

LUT OR Tone Mapping enable or disable Bloom and Glare works.

If I enable or disable these in render then background layer disappears in PSD file… this is another issue which is still unsolved…!

Video uploaded.

Thanks.

Do you have an option to enable/disable it in your installation? For the Max version, it is said to be in “Dev / Experimental Stuff”, but I could not find it in C4D.

So after your PM message, I figured what the issue is and can confirm it - the displacement works in a weird way, indeed. Currently, the displacement always uses UVW mapping, which is wrong of course. Thanks for the report!

same error!

I did a custom install and there the Ai denoiser wasn’t checked. So checked it and now it works.

ok TY.

Interactive rendering in viewport?

@Corona Team, this will be fixes in next beta or it fine… I am only one who is getting this error…?

Thanks.

Please note, that I updated my Nvidia driver, and I am no longer getting the error message I posted in Reply 1.

Matt

some questions about corona 3:

  1. aui denoiser is suggested only for fast preview? why not for the final production?

  2. how i can set interactive rendering in viewport such as in max version? ( it’s available?)

  3. news about scatter?

  4. there’s no solution for grass, carpet etc without cinema studio version ( somthing similar to vray fur?)

TY
Anto!

is it possible to have a build compiled also for windows 7? so you can test it and give you more feedback
thank you