Changes in Corona Renderer 5 for Cinema 4D (Daily Build 2019-08-30) (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38 ):
Added: - Added on/off toggles for Layered material layers
Added SelectMaterial
Added SelectShader
Added MultiShader
It’s now possible to use materials in include/exclude list in material override
Changed: - Improved text in checkboxes for enabling/disabling caustics
Improved performance of caustics solver in scenes with multiple light sources
Updated geometry parsing - reduces RAM usage (depends on the scene) and fixes some memory leaks
NaNs are now filtered from VFB
Faster IR restarts in scenes with sun(s)
Fixed: - Fixed exlusion list in material override when adding complex generators (e.g. Extrude)
“Generate caustics from environment” now properly updates in IR
Fixed disabling caustics in Corona Light material used for environment
Fixed some crashes caused by caustics solver
Fixes in license activation in some specific cases
houska
September 20, 2019, 9:33pm
2
Changes in Corona Renderer 5 for Cinema 4D (Daily Build 2019-09-20) (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38 ):
Added: - Added support for R21
Added “Render stamp” to multi-pass
Added “Sampling focus” to multi-pass
Added start and stop buttons to interactive viewport options dialog
Added “About & Licensing” button to preferences (can be used in TR client to manually handle license)
Changed: - Improved Variation shader UI in node editor
“Use high quality filtering” was merged with image filters as “High Quality”
Improved detection of C4D installation path in installer (Windows only)
Fixed: - Fixed color mix updates in IR for Corona AoMap and Corona WireMap
Fixed IR sometimes not updated after texture change with C4D bitmap
Materials with shared shaders now should render properly in TeamRender (currently this works only when started via full C4D, better fix in progress)
houska
October 15, 2019, 7:46pm
3
Changes in Corona Renderer 5 for Cinema 4D (Daily Build 2019-10-15) (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38 ):
Added: - Added partial support for the “Enhanced OpenGL” mode for Corona material
Added “Mesh element” option in the UVW randomizer map
Renamed randomization modes in UVW randomizer: - “Instance” → “Objects”
“Material ID” → “Texture tag index”
(!) “Material GID” → “Material ID”
“Object GID” → “Object buffer ID”
The build is notarized for Mac OS now
Fixed: - Fixed problem with Mac OS installer not installing R21 by default
Fixed Sky object not working with LightSelect multipass
houska
November 5, 2019, 7:12pm
4
Changes in Corona Renderer 5 for Cinema 4D (Daily Build 2019-11-05) (https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38 ):
Added: - Added new 2.5D displacement
Added animation parameters for Corona Proxy
Added an option to toggle enhanced OpenGL material previews in Corona global preferences (off by default)
Changed: - Renamed “Texture tag index” in UVW randomizer to “Material tag index” to match R21
Changed directory structure in the folder created by the “Unpack” method in the installer
Fixed: - Render regions are now persistent between renders and also saved with the document properly
Render regions work over TR now
Fixed alpha mode in interactive viewport
Various Corona Proxy fixes: - Fixed proxy caching behavior - it correclty supports the “Keep in RAM” option and only reloads when needed
Fixed proxy objects not being animated
Fixed bounding box position and size
Fixed color used for displaying solid bounding box
Fixed crash when instancing hair object (hair stil won’t render)
Fixed world-space mapping for heterogeneous medium used as global medium
Fixed environment IR updates when rotating sky in IR
Multishader in “Material ID” and “Object buffer ID” modes now maps first row to ID 1 (as shown in UI)
houska
November 12, 2019, 12:09pm
5
Changes in Corona Renderer 5 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1BxlBSWEkpZSR-54EHJGkoONNW20DYPBB ):
Added: - Added Corona Sky object (deprecates Corona Sky tag) and Corona Sky shader
Added support for multiple environments (via Corona Sky object)
Added support for C4D background object
Added support for shadowcatcher illumination in Corona Light
Added an option to save scene copy with shared shaders cloned and unshared. Useful as a workaround for issues with shared shaders created in the node editor.
Changed: - Changed the icon of Corona Select material to a cleaner and more consistent one
Renamed “Texture tag index” in Corona Multi Shader to “Material tag index” to match R21
Fixed: - Fixed IR crash in scenes with very deep hierarchy
Fixed crashes in scenes with several shared shaders in hierarchy
Fixed crash when loading scenes with 3rd-party shaders (that were created in node material editor) when relevant 3rd-party plugin is no longer installed.
Fixed problem with default render stamp text being used in render stamp pass when render stamp was disabled
Improved UI responsiveness when working with large animated Proxy objects or with large amounts of Proxies using the same data
Fixed parsing of environment introduced by generator in IR (e.g. C4D physical sky)
Fixed parsing of stage object in IR
Fixed crash when shutting C4D down after rendering a scene with shadowcatcher
Fixed problem with Corona menu not present in C4D legacy menu in R21
houska
November 16, 2019, 9:21pm
6
Changes in Corona Renderer 5 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1BxlBSWEkpZSR-54EHJGkoONNW20DYPBB ):
Added: - Added missing tokens to render stamp UI in render settings
Changed: - Corona VFB now displays plugin version instead of core version
Fixed: - Fixed freeze when terminating C4D with opened VFB in Mac OS
Fixed a crash in Corona Proxy when non-existent file was loaded as a mesh
Fixed a crash in Corona Proxy when a file with empty uvw channels was loaded
Materials added to Corona Sky now correctly defaults to spherical mapping
Corona Sky now works with shadow catcher
Fixed rendering of Corona Bitmap when used in environment
Fixed problem with Corona Sky not using object rotation in HDRI mode
Fixed bug with shaders with subshaders (e.g. Filter) in Corona Sky rendering black
Fixed incorrect gamma correction used for ground color of Corona Sky in viewport preview
houska
November 25, 2019, 11:03pm
7
Changes in Corona Renderer 5 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/1BxlBSWEkpZSR-54EHJGkoONNW20DYPBB ):
Added: - Added “Object buffer ID” mode in UVW Randomizer
Fixed: - Fixed a crash with caustics and Render Region
Fixed bug with VFB clearing even with “Clear VFB inbetween renders” disabled when using UHD cache
Fixed environment overrides in render settings to work with Corona Sky
Fixed problem with IR restarting after each post-processing/multi-regions change when using material overrides with include/exclude list
Fixed crash when rendering perfect sphere with deformer instanced using MoGraph cloner
houska
November 27, 2019, 10:07pm
8
Changes in Corona Renderer 5 for Cinema 4D final (https://corona-renderer.com/download ):
Fixed: - Fixed gamma correction of shaders connected to Corona Select shader
Fixed Corona lights needing high pre-processing time (a.k.a. “preparing shadowmaps”)
Fixed issues with UI layout on Mac Catalina
houska
January 3, 2020, 5:22pm
9
Changes in Corona Renderer 5 for Cinema 4D (Hotfix 1) (https://corona-renderer.com/download ):
Fixed: - Fixed document changed flag not being set when render regions were modified
Fixed existing shader not being added as sub-shader when a new Triplanar shader was added on top
houska
January 16, 2020, 5:14pm
10
Changes in Corona Renderer 5 for Cinema 4D (Hotfix 2) (Download here ):
Fixed: - ZDepth multi-pass Min and Max values in “Target Object” mode now remember the “Use bounding box” option. This option also works correctly now.
Keyframed objects’ position is now updated in IR when Motion Blur is disabled (a.k.a. It was not possible to move animated camera in IR)