Corona Renderer 6 for 3ds Max - Daily Builds Discussion

Corona Renderer 6 for 3ds Max daily builds discussion.

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nice one guys.

“Fixed blurring of caustics at the edge of the screen” - got any visual examples of this?

I’m very glad to see memory optimizations for textures. Didn’t even know that rule of power of 2 resolution, is still applicable for offline renderers.

Hi,

I do with the example pool scene which you sent through to us. Is it okay for me to post the comparer publicly?

If not I can probably find another example.

Thanks,

Rowan

Ah yes sure, go for it :smiley:

Cool,

Beauty pass:

Caustics pass:

Thanks,

Rowan

Awesome work, that’s clear enough :smiley: I take it you scaled down the phoenix displacement a lot to make the effect easier to see? Just checking because the proper scale is of course far larger. Either way great stuff. Glad this is fixed!

I believe I rendered without phoenix in that case as the issue was visible even without it.

Thanks,

Rowan

constantly crashing in some old scenes /making with corona 5/, also with Production Render, also with IR/
going back to 5 and always OK:(

Rendering starts, and rendering window closes after a while, but the render start button is pressed.

Hi Guys,

Please can you provide me with scenes and some more detailed reproduction steps?

Information on what we ask for can be found in my signiture.

Thanks,

Rowan

:confused:

ps: the crashing when saving with bloom and glare is still there sometimes :((

Hi,

Is there an actual crash? Or a long freeze while saving out the render?

It looks like the error message you are getting is related to something else. What were you doing when this error message appeared?

Thanks,

Rowan

yes, the crash when saving is unrelated and now it happens kind of randomly - first save after opening a scene is working ok then, at the second render it crashes aka a long freeze and you have to stop the process from task manager

this error appeared the first time I tried to render with the daily build - i switched back to ver 5 stable
win 7 64b if it matters

the new PBR material is in the works!! wow oh wow

or geopattern support)

I agree with the tonemapping, seems that more and more softwares are updating their color management system.
https://magazine.substance3d.com/substance-designer-winter-2019-color-management-with-opencolorio/

The feature set of this release looks pretty solid already. Color management is a huge beast on its own you know, there is a lot of stuff involved.

Hi,

Please can you provide the scene?

Thanks,

Rowan

Hi,

Regarding the feature list on trello, it does say that there is more to be announced. But I do not know what other features will make it into v6 currently.

We are working hard on a new DB and we hope to release it soon :smiley:

Cheers,

Rowan