Corona Renderer 6 for 3ds Max (Hotfix 1) released

Corona Renderer 6 for 3ds Max (Hotfix 1) released

This release fixes the following specific issues:

  • Fixed crashes with ForestPack 5
  • Reverted the behavior of the “no tiling” mode in the CoronaBitmap, which was causing unwanted results when used as a mask
  • Fixed incorrect gamma in “Concrete plates dirty” material in the Material Library
  • Fixed DR getting stuck when rendering the second frame of an animation
  • Fixed the issue where having Norwegian locale lead to a 3ds Max crash at startup
  • Fixed: Scatter would miss an update in IR, causing “popping” of instances when scrubbing through the timeline
  • Fixed crash when a Falloff Map with Type set to “Fresnel” and Falloff Direction set to “World Z-Axis” is applied to refraction
  • Fixed: LEGION_STOP in a scene with combination of Falloff + RGB multiply maps
  • Fixed Falloff map built-in color mixing
  • Fixed crashes in some legacy Corona Scatter scenes that used a scale map

Download now from https://corona-renderer.com/download