Corona Renderer 8 for 3ds Max - Daily Builds Changelog

corona-8-3dsmax-daily-2021-11-05.exe

  • General - Added blend and additive displacement handling into LayeredMtl
    • Added option to drag&drop Bitmap, CoronaBitmap, or a bitmap file from windows explorer onto the “Fit to Bitmap” button of DecalObject. This triggers the sizing, same as if user clicked the button and selected the same texture.
    • Added the option to drop bitmaps from Windows explorer directly into our material slots
    • Physical material - fixed specular values not working properly below 0.5
    • From now on, the “Legacy behavior” checkbox is not visible in newly created CoronaRoundEdges maps. For already created CoronaRoundEdges maps it remains visible if already checked
    • Removed Disable Displacement Maps button from Corona Converter - it is much better to globally disable displacement through the render setup menu
  • Decals - Added support for decal motion blur
    • Added continuous “max angle” parameter to limit the projection only to certain angle, instead of boolean switch (front facing/everything)
    • Added max angle blur parameter
    • Added decal tooltips
    • Added optional “holding CTRL key” creation mode for Rectangle CoronaLight and CoronaDecal, that causes the object to be created with square proportion and centered on the first click, as opposed to arbitrary rectangular proportions and created from corner when not holding CTRL key
    • Added option to enable/disable the material preview for decals in 3ds Max viewport
    • Added parameter for depth offset to move the decal forward/backward in Z axis
    • Improved triplanar support for decals - the triplanar map now takes the local orientation from the decal, not the intersecting object
    • Decals no longer have their pivots slightly offset when creating them, because the “Pivot offset” parameter does that instead
    • Fixed artifacts sometimes happening when a decal with backface projection OFF was applied to a surface exactly perpendicular to it
    • Fixed applying decal to object with displacement. Now there is a choice between replacing the original displacement, or adding the decal displacement on top of the original
    • Fixed crash when applying decal to sphere light
    • Tweaked UI - fixed clipped exclude list text