Corona Renderer for Cinema 4D Beta 1 Release Candidate

Hi all,

If you have not been following the development through the Daily Builds we are pleased to announce that Corona Renderer for Cinema 4D Beta 1 is released!

Link to the blog announcement:
https://corona-renderer.com/blog/corona-renderer-for-cinema-4d-beta-1-release-candidate-1-released/

Nikola

You’re Santa Claus !

Thanks

Material Stacking! YAY! what a wonderful christmas present, congratulations to the team.

Been playing with material stacking, it doesn’t support materials with displacement? Is that on the roadmap?

I often render labels with embosses and debosses, with foils and inks on top etc, and usually have a base material with displacement for the embossing and then I stack materials on top for the foils and inks etc.

Would be great if Corona could support that workflow.

nice, thanks to the corona team!

may 2018 bring us finally a good renderer to work with for the next years! :smiley:

best, index

I hope there will be dailies for the Beta 2 cycle again.
Anyway, a great result so far and an already very useful and stable renderer.

All the best,
Michael

thank you:)

edit:
I hope node based system comes very fast. Many thanks indeed.

My thoughts exactly.

hi guys,
the offset film x of the camera is not synchronized with the Corona, (only in the viewport render)
I attach the file to reproduce the bug.
thank you


offset film x.c4d (123 KB)

Thank you guys!
Keep up the fantastic work!

Hi all,

release candidate 2 of Corona for Cinema 4D Beta 1 is out.

Download link:
https://drive.google.com/drive/folders/1rUctswGPIeucE9JtjdQrzY3JZq67HNgw

Changes:

Hi Nikola,

this will be solved in the next build?
thanks

Hi Fabio and thanks for the scene! We were solving mostly crashes in the recent build, but we can look at your issue now.

you’re right, it was a small bug!
for the rest, great job guys! :smiley:

Ok, I just tried it and it works, kind of. The camera offset moves in the same direction as in C4D, but it’s slightly off, so when the offset is high enough in C4D, it will be a bit different in Corona. Is that what you meant, Fabio?

the X offset is not updated during a render done in the viewport


Yes, that’s what I am telling you - the X offset works, but not exactly. There is some mismatch between the C4D viewport and the render. But if you change the X offset, the image in the render is offset too. It’s just offset incorrectly. We will need to tweak this.

exactly, if you change the X axis it is offset correctly from the final rendering in the VFB while doing a render region does not match.
thanks

Hi Corona Team,

I tried the last build, but unfortunately the corona proxy are broke. They render white (without texture)

Back to the 27.11.17 build !

Chears. Rémi

Yes Im getting that two with an old scene now not applying textures to some proxy trees. I’m using the beta 1 release from the end of last month.