Damn, this is really nice! But something wrong is going on where water meets glass. Looks like it DOESN’T. It looks like a floating cube of water in a much bigger glass container.
Thanks for the comments guys.
About IOR for water/air /Glass…the Mental ray archDesign material help file has a solution for this/ but in corona
we cant go IOR below 1.0.
From the help file:
The solution is to rethink the modeling, and not to think in terms of media, but in terms of interfaces. In our example, we have three different interfaces, where we can consider the IOR as the ratio between the IORs of the outside and inside media:
Thanks maru. read that thread.
but how would one go about doing it if it was an animated water using something like realflow or Frost?
as the mesh topology changes with every frame it seems it would be difficult to model IOR surfaces for each frame.
just wondering.
Maru. My metod is almost the same thing what u describe for solution, buit litlbit diferent and easyer.
In my metod i do litl trick. Maby is not phisicaly corect but jet, maby it is. Look at this my work in corona , i just did what i described as a solution abowe, not only for corona renderer, but for many renderers.
So look at glass and thell me do u see somthing wrong or not?.
Dont worry maru. Ultimate goal for Keymaster is to make his renderer one of the best in the world(almost done :D), so my dear maru. Any sugestion as crazy as it sounds, stil can be usefoll .
All great things, coming from experiments!. . Yes you need to tray make animations with that method and see how it will work. From my experience it will work very good.