Corona Tile Map and Corona Mapping Randomizer, using a single large texture

Hello there,
I have a very large concrete texture (purchased on 3dtools.eu) and I want to make tiles out of it, using Corona Tile Map.

I used ORIGINAL as tile mapping in Corona Tile, tile ID on randomizer with istance turned on or off.

The result is the large texture just divided into tiles, what I want is that Corona takes some random part of the large texture and puts it into a tile, every time, so that the result is randomized and you won’t see continuity of texture in it…

Somebody please can help me?




Maybe try to change tile mapping from original to per tile mode, but i think that setup should work anyway. It does for me.

I usually do this in Photoshop with the slice tool and save for web. Then you can use each individual jpeg in the tiles map.