I have some wacky issues in a scene that was originally created in Corona. I can understand the material issues, so never mind the black items, but what is up with these wavy blobs all over the place. I can’t seem to find any 3d geometry in the viewport that would be contributing to these blobs in the rendered images.
woah it looks really weird, are you far from origin point? Maibe theres some displacement in the materials
I like yo use this script, its free, hope it helps
Thanks for the script suggestion. I have tried running that, but it keeps getting hung up on some undefined error.
Regarding my origin, I am very close to 0,0,0 so I don’t see that being the issue.
It looks like the displace values are too large. Are the units in your scene the same as they were in the original scene before conversion?
