CoronaBitmap - opacity display issue

Build - V3.1

CoronaBitmap does not respect mono channel output when show in viewport is ON and RGBA texture is plugged into opacity slot. Same setup works fine with native bitmap. This only affects viewport. When rendering, cBitmap works fine.


Hi,

Thanks for reporting. I can reproduce this too.

I will forward this to our dev team.

Thanks,

Rowan

(Internal ID = 386309054)