Many animation projects I work on are complex mechanical demonstrations that heavily use 3DS Max’s slice & cap holes modifiers. It’s buggy at best on imported cad models with random holes, tight corners, etc. I’ve tried the VrayClipper with great results despite not seeing the end result in the viewport but much prefer the amazing Corona for everything else!
I’d kindly like to request a similar feature in Corona… the CoronaClipper / CoronaSlice that has an ‘animatable’ slice plane and material ID.
+1 for a CoronaClipper… we’re about to do a very demanding sectional cutaway image and it would save a lot of hassle. The work-arounds are fine but time is money
The real trick would be if it works on complex shapes with multiple holes on the same/nearby face… Neither of Max’s slice modifier, boolean or proboolean work properly, if at all with these model features.
Any closer to having a solution that applies the objects texture to its bridge? In vray it is applied to lots and lots of objects in one go and it always looks great. If i understand correctly this only works on one object?
So many times asked for it in some others topic’s, but no one paid any attention to it/
This really necessary thing for ArchViz top plan’s and others architectural situation’s, if Corona continues to evolve in this direction as basically///
+++1