Just a simple question, but i am trying to get a fearly black/antracit lead roofmaterial. But i am having some difficulties getting a dark result. So i thought, start over with the material from scratch.
Now i just want to load in a color with no reflection. When i load in CoronaColor : color of 3, i get the option to check or uncheck “Input values are in linear space”? If i check this, the black turns out nowhere near the color i put in. If i uncheck the color it is really black.
I just wanted to know what setting is correct, i thought checked, but i am not sure.
Hi, remember that you can get tooltips after hovering your mouse over most of UI elements. Here is one.
There is no “correct” or “incorrect” setting here. You will simply either get the result gamma corrected or not. You can even see the difference after checking/unchecking the checkbox in the “result color preview”, so for example after putting RGB128 in the input color, you will either get RGB186 or RGB128.
Yes i was aware of that :-), Hover is a super function. But i am a bit struggling with the linear workflow. You can’t make colors infinite black, so i wondered which one would be linear correct. I am aware that my black color is brightened to grey because of my sun/sky system. I know that unchecking it will make it a lot darker, but is it also physically correct i was wondering.
PS. just the same question i have about setting diffuse to lower values than 1.