CoronaDistance v5.0 vs 6.0: the warning shader is missing.

Hello,

I don’t know if it’s a bug or not.

In v6.0, I like that we can see “something” wrong in the MEdit preview when CDisatance is empty.
In fact, in v5.0 we had a simple white shader.
But, why did you removed the same warning in the render, as in v5.0?
Is it a bug or what?

Looks like a bug. We will check it.

Hi Francesco,

This works fine for me. I’m not sure what we are doing differently..

I guess can you send through your scene?

Cheers,

Rowan

Just try another exposure setting, -6 for example.

Good Luck

@Frood
Maybe you posted in the wrong thread, I’m not sure what the exposure could have to do with the distance map..

@Francesco
Please can you send over your scene, none of us here can reproduce this one :confused:

Cheers,

Rowan

Just try it. Seems like the tonemap control to display the warning material is not working any more.

Edit: Quick repro:

  • Sun&Sky scene
  • Create pot with distance material in diffuse
  • Set exposure to -6

Restarting IR needed because it looks like a tonemap control issue.

Good Luck

Hi,

Okay, I missed out the manual restarting of the IR. I can reproduce it now.

Cheers,

Rowan

(Internal ID=532181450)

Thank you =)
Weird bug :slight_smile:

Fixed in v6 DB 2020-07-21