Hello,
I don’t know if it’s a bug or not.
In v6.0, I like that we can see “something” wrong in the MEdit preview when CDisatance is empty.
In fact, in v5.0 we had a simple white shader.
But, why did you removed the same warning in the render, as in v5.0?
Is it a bug or what?
maru
July 6, 2020, 3:04pm
2
Looks like a bug. We will check it.
Hi Francesco,
This works fine for me. I’m not sure what we are doing differently..
I guess can you send through your scene?
Cheers,
Rowan
Frood
July 7, 2020, 9:18am
4
Just try another exposure setting, -6 for example.
Good Luck
@Frood
Maybe you posted in the wrong thread, I’m not sure what the exposure could have to do with the distance map..
@Francesco
Please can you send over your scene, none of us here can reproduce this one
Cheers,
Rowan
Frood
July 7, 2020, 10:31am
6
Just try it. Seems like the tonemap control to display the warning material is not working any more.
Edit: Quick repro:
Sun&Sky scene
Create pot with distance material in diffuse
Set exposure to -6
Restarting IR needed because it looks like a tonemap control issue.
Good Luck
Hi,
Okay, I missed out the manual restarting of the IR. I can reproduce it now.
Cheers,
Rowan
(Internal ID=532181450)
Fixed in v6 DB 2020-07-21