Hi guys,
I have just updated to 1.2.1. Somehow the Coronarayswitch shader is not working like it used to. I have different maps in Reflect, Refract & Direct Visibility but on render, it always show only the GI map. Is there a fix to this?
It was working fine on 1.1. Thanks
Working as expected here. I’m on aug 17 build. Can you provide simple scene or at least pictures that illustrates a problem?
Hi! We have the same problems. I was wondering if this has something to do with the update or did I missed something?
I attached a picture.
Thanks for help! Greets, peter
Do not use the “cast shadows” option. Please see: https://coronarenderer.freshdesk.com/support/solutions/articles/5000516723 - how to disable shadow casting https://coronarenderer.freshdesk.com/support/solutions/articles/5000515605 - background plane material
Ahhh, it worked! Awesome! Now I got the thing Thanks!!!
I managed to work around this by using environment overrides instead. BTW, thanks for the solution Maru!