CoronaSkinMtl produces weird artifacts when you render geometry, Hair&Fur and lights that produce strong back scatter effects. The hair object needs to be close to the object that uses CoronaSkinMTL. This usually happens in the ears of human characters. I have not found any workarounds to avoid the bug.
Example file rendered with digital Emily model and standard 3dsmax hair and fur object.
Is this happening only in IR or also in production rendering?
Could you send a simple scene demonstrating this? (like hair growing on a teapot or similar)
It happens both IR and production rendering. Also the shading error occurs when u enable SSS from CoronaMtl. I attached the example scene. 3dsmax2017SkinError.zip (2.69 MB)
Thanks Maru! Looks like it was related to a memory leak. Fortunately currently I don’t have any critical client work that this bug affects. I’ll grab the latest daily build and start testing the new features.