CoronaTonemapControl with vray?

I always searched for a solution in vray to exclude a texture from Exposure/Tone mapping/LUT… so I read corona has such a map, is vray also have option for this?

How to create a texture which is not affected by the VFB tone mapping? : Corona Renderer Helpdesk for 3ds Max plugin

That’s really interesting!

Could possibly work well on a HDRI sky dome background too in linear

Interesting indeed.

for me as an archviz artist the most useful feature of this map would be that I could exclude a texture from white balance… of course the best would be to copy all features of it and adapt this to vray. :slight_smile: