I always searched for a solution in vray to exclude a texture from Exposure/Tone mapping/LUT… so I read corona has such a map, is vray also have option for this?
That’s really interesting!
Could possibly work well on a HDRI sky dome background too in linear
Interesting indeed.
for me as an archviz artist the most useful feature of this map would be that I could exclude a texture from white balance… of course the best would be to copy all features of it and adapt this to vray. ![]()