Hi I am at a bit of a loss. I have a maya scene which is corrupt and needs rebuilding. I have everythng other than the Sun transform from the file. I have a temp vrscene which contains the information but I cant convert it into something I can use in Maya, is this possible?
Was you Maya scene saved as an MA file rather than MB? If so you can open it in a text editor and delete corrupt parts there, its worked for me before.
You can try this little tool we have for converting vrscene files from hex-encoded transform and mesh data back to vectors: https://docs.chaosgroup.com/display/…vrscenedehexer
Run it in a command prompt like this: vrscene_dehexer -u <yourScene>.vrscene <resultingDehexedScene>.vrscene
It will create a new file where the data is de-hexed.
If you only need your sun, you can just copy-paste only the lightDome plugin into a new file, save it as a .vrscene from your text editor and run it with the tool, to have a resulting file that only contains what you need.
Ah, forgot to mention that, yes. The last vector is the translation. There’s some useful matrix attributes in Maya that I usually use and just pass it the vectors, which Maya puts into the transform matrix and voila. Glad to know you’ve sorted this out.