Hi,
in V-Ray for 3DS MAX when you download a HDRI Studio from Cosmos, V-Ray automatically creates a dome light with the associated HDRI.
Is it possible to have the same thing for Sketchup?
We can easily do that but there is a question we have to answer.
What behaviour do we want if a dome light already exists in the scene:
- Ignore it and create a new one every time - importing 10 hdrs will produce 10 lights
- Replace the texture of the existing dome (like 3ds Max)
- Create a Dome light with a special name the first time and then reuse it on consecutive imports (like Light Gen)
Hi Konstantin,
that’s a good question and one I hadn’t thought about.
Why not the same principle as for 3DS Max ?