# Cosmos in Maya

**URL:** <https://forums.chaos.com/t/cosmos-in-maya/119668>\
**Category:** General\
**Created:** [August 8, 2024, 7:44pm UTC](https://forums.chaos.com/t/cosmos-in-maya/119668 "2024-08-08T19:44:08Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![damaggio](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/damaggio/32/9438_2.png) [@damaggio](https://forums.chaos.com/u/damaggio)\
**Post date:** [August 8, 2024, 7:44pm UTC](https://forums.chaos.com/t/cosmos-in-maya/119668/1 "2024-08-08T19:44:08Z")

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Is there an option not to bring/load the textures into the Hypershade and turn into a gigantic mess, since I’m not going to tweak any settings on any shaders?  
And LODs where are they? Trees for example , do they come with LODs or this only means displaying them as bounding boxes in Geometry to load tab? Maya 2023 Vray 5 windows 11

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**Author:** ![vladimir\_krastev](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/vladimir_krastev/32/42177_2.png) [@vladimir\_krastev](https://forums.chaos.com/u/vladimir_krastev)\
**Post date:** [August 14, 2024, 1:52pm UTC](https://forums.chaos.com/t/cosmos-in-maya/119668/2 "2024-08-14T13:52:23Z")

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Hi, probably something like the idea that @stezza suggested [here](https://forums.chaos.com/forum/chaos-cosmos/chaos-cosmos-wishlist/1213470-reference-on-import)? Are you both talking about the same thing?

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**Author:** ![damaggio](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/damaggio/32/9438_2.png) [@damaggio](https://forums.chaos.com/u/damaggio)\
**Post date:** [August 14, 2024, 2:06pm UTC](https://forums.chaos.com/t/cosmos-in-maya/119668/3 "2024-08-14T14:06:52Z")

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Hi Vladimir, no the other posts are about cleaning up the nodes left behind after “Optimize scene” in Maya, I’m asking if there’s a way to not upload the textures into the Hypershade when  
you import a Cosmo asset, I still want the proxy to render **with** the textures of course, is that possible ?  
Thanks

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**Author:** ![vladimir\_krastev](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/vladimir_krastev/32/42177_2.png) [@vladimir\_krastev](https://forums.chaos.com/u/vladimir_krastev)\
**Post date:** [August 15, 2024, 9:56am UTC](https://forums.chaos.com/t/cosmos-in-maya/119668/4 "2024-08-15T09:56:37Z")

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Hi sorry but I still do not understand the issue. Here is how my Hypershade looks like after importing a Cosmos tree:

 ![download_id=1vj4rMGDr7aurrZyBNTr0lzqT3nYqgRxa&authuser=0.png](https://europe1.discourse-cdn.com/chaosprd/original/2X/2/21b5d2ad9ea7412f2fb81e58ede42aed2b595e9a.png)

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**Author:** ![damaggio](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/damaggio/32/9438_2.png) [@damaggio](https://forums.chaos.com/u/damaggio)\
**Post date:** [August 15, 2024, 2:56pm UTC](https://forums.chaos.com/t/cosmos-in-maya/119668/5 "2024-08-15T14:56:57Z")

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That’s what I mean Vladimir, Hyperhade “TEXTURES” area gets populated with all the shading nodes, one single tree might have 4 shaders and about 20 textures, imagine when you are working on one environment is  
a nightmare trying to stay organized. I wish there was a way of not importing the shading network since I’m not tweaking any proxy shaders and if I need a specific one that is not working quite right I could re-import that one with the  
shaders so I could modify if I want. I think if there was a check box somewhere where you could tic \> “do not import shading network” , that would be for any assets , cars, people, furniture, any Cosmos asset…that would be fantastic.  
Unless I’m not aware of a setting or option in the Cosmos browser, I look into it but did not find anything.

And currently, if you delete a few tree proxies , these nodes stay behind after you do an “Optimize Scene Size”

Thanks for looking into this.

 ![Hypershade.png](https://europe1.discourse-cdn.com/chaosprd/original/3X/8/3/833a6c6bab06c0274cd22847751bd56a5c12f441.png)

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**Author:** ![vladimir\_krastev](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/vladimir_krastev/32/42177_2.png) [@vladimir\_krastev](https://forums.chaos.com/u/vladimir_krastev)\
**Post date:** [August 22, 2024, 3:02pm UTC](https://forums.chaos.com/t/cosmos-in-maya/119668/6 "2024-08-22T15:02:16Z")

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Hi, there does not seem to be a workaround to this. Please log a feature request in our [ideas portal](https://chaosvray.ideas.aha.io/?project=VMAYA). If more users join and vote for this improvement we will consider developing it if possible (it may be a limitation on Maya’s side).

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**Author:** ![damaggio](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/damaggio/32/9438_2.png) [@damaggio](https://forums.chaos.com/u/damaggio)\
**Post date:** [August 23, 2024, 1:37am UTC](https://forums.chaos.com/t/cosmos-in-maya/119668/7 "2024-08-23T01:37:18Z")

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Okay Vladimir, thanks for asking around, I’ll make a proper request then. Cheers.
