Cosmos People Assets Washed Out White in Maya 2026 / V-Ray 7 - Found a solution

Problem: The person renders or displays in the Hypershade as extremely overexposed (washed out white/pale), while other Cosmos assets (plants, vehicles, etc.) render correctly.
**Root Cause:**The Cosmos importer erroneously routes the non-linear texture (.tx file) through a V-Ray utility node TexCombineColor which applies an incorrect or doubled linear transformation, effectively double-gamma-correcting the diffuse color.
Simply changing the texture file node’s Color Space to Raw fails because the bad node overrides the correction.​
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Connecting the texture file directly to the diffuse color and bypassing the texcombine color completly worked

Step 1: Open the Shader Network

  1. Select the washed-out Cosmos person in your scene.
  2. Open the Hypershade.
  3. Click the Graph Materials on Selected Objects button to isolate the network.

Step 2: Identify and Bypass the Node

  1. Locate the primary Diffuse Texture File Node (the Maya file node with the .tx file for the diffuse color, e.g., _Igor_Running_001_A_diff_tex_0).
  2. Locate the final V-Ray Material node
  3. Identify the faulty Intermediate Node the diffuse file is currently passing through before hitting the material’s Diffuse Color slot.

Step 3: Make the Direct Connection

  1. Drag the connection line from the Diffuse Texture File Node’s output (Out Color) and connect it directly to the V-Ray Material’s Diffuse Color slot.
    • You are essentially removing the bad TexCombineColor node from the color path
  2. Render: The person’s colors, contrast, and shading should immediately return to normal, as the texture is now correctly converted to scene-linear space without the erroneous extra processing.

Hope this helps for others running into this color managment issue. I’ve spend too many hours trying to fix this and have even resported to staying on Vray 6 until i figured this out because it worked fine in Vray 6

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This is already fixed in the stable builds. The issue was that the file’s texture had “Alpha is luminance” active, which, combined with the TexCombineColor (which multiplies the constant color by the texture alpha), produced washed results (because of the default grey color in the same node). You can install the stable build where this is the default behaviour. Otherwise, disable the “Alpha is luminance” in the cosmos assets’ File nodes.

Well, thats great to hear but I’m not seing any stable Vray 7 builds in that link for Maya. Just betas.

I’m currently runnung:
V-Ray 7 for Maya, update 1
(v7.10.02 from Jul 16 2025)

In the meantime, I’ll uncheck Alpha is Luminance on the tx file. Thanks!