hi vrayers, been using vray for three months now and slowly picking it up. ![]()
thought id better post something up,bit of construtive criticism is always good!..
hi vrayers, been using vray for three months now and slowly picking it up. ![]()
thought id better post something up,bit of construtive criticism is always good!..
very nice!
some critics:
use a camera correction
the roof map is tiling
the gravel texture in the small hole seems a bit too large
the other gravel looks a bit flat.
the brick texture is too cg. try more variation.
some tecnical critic:
the main roof needs a rainwater gutter and a roofridge brick
the water from the little Gargoyles (babelfish translation) does come out of the wall.
the brushes are nice! can you tell us where they are from?
and the Gargoyle is nice too!!
Stephan
i woud second those. nice feel overall but let down a bit by the textures.
your use of vray looks good. like the other posters said, its all about your materials now. you have to make them look more natural and that is almost a totally different area from using vray. use mix maps, dirt maps, alpha maps, to composite and make your materials look more random and slightly dirtier. play with shader parameters to get the right specular look of the different materials. use displacement for the gravel and last of all maybe use an area shadow to make the shadows look slightly more natural (very small amount, but every detail helps).
jg
cheers guys all taken in. ![]()
im lacking in good roof tiles,have to do some hunting around! the tiling look on the roof is caused by the displace map not lining up.
the “gravel in the small holes” are ment to be cobbles,probably should of used more of the model cobbles!
the gravel has got displacement on it,but not enough!
bricks along the back are as close as i could find to match whats all ready there.
the black line is the gutter,but did forget the ridge tile ooops!
i have never used dirt maps,never thought of using,good idea.only thing the client is expecting new materials not second hand.hehe :lol:
plants are:- xfrog librarys, xfrog 3.5, bits of the net, and some home modeled bits.
one question actually about the xfrog plant materials,i seem to get ALOT of material warnings to do with being over bright,etc? they also seem to render quite dark. are the two connected?
the images above i upped the receive gi in the plants object properties,is there another way to do with out pushing the overall gi up?
cheers guys. we all get there in the end!!